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Top 10 d&d campaign books

If you looking for d&d campaign books then you are right place. We are searching for the best d&d campaign books on the market and analyze these products to provide you the best choice.

Best d&d campaign books

Product Features Editor's score Go to site
Hoard of the Dragon Queen (D&D Adventure) Hoard of the Dragon Queen (D&D Adventure)
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Princes of the Apocalypse (D&D Accessory) Princes of the Apocalypse (D&D Accessory)
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Tales From the Yawning Portal (Dungeons & Dragons) Tales From the Yawning Portal (Dungeons & Dragons)
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Dungeons & Dragons Guildmasters' Guide to Ravnica (D&D/Magic: The Gathering Adventure Book and Campaign Setting) Dungeons & Dragons Guildmasters' Guide to Ravnica (D&D/Magic: The Gathering Adventure Book and Campaign Setting)
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The Rise of Tiamat (D&D Adventure) The Rise of Tiamat (D&D Adventure)
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D&D Waterdeep Dragon Heist HC (D&D Adventure) D&D Waterdeep Dragon Heist HC (D&D Adventure)
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Tomb of Annihilation (Dungeons & Dragons) Tomb of Annihilation (Dungeons & Dragons)
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Curse of Strahd: A Dungeons & Dragons Sourcebook (D&D Supplement) Curse of Strahd: A Dungeons & Dragons Sourcebook (D&D Supplement)
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Sly Flourish's Fantastic Adventures for 5e: Ten short adventures for your fifth edition fantasy roleplaying game. Sly Flourish's Fantastic Adventures for 5e: Ten short adventures for your fifth edition fantasy roleplaying game.
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Out of the Abyss (D&D Accessory) Out of the Abyss (D&D Accessory)
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1. Hoard of the Dragon Queen (D&D Adventure)

Feature

Product is for use in the Dungeons and Dragons role playing game
Product Number: WOC A96060000
Models and games are supplied unpainted and may require assembly or preparation before play
Any scenery, paint, or glue is not included.

Description

Fight the War Against Draconic Oppression in this Adventure for the Worlds Greatest Roleplaying Game

In an audacious bid for power the Cult of the Dragon, along with its dragon allies and the Red Wizards of Thay, seek to bring Tiamat from her prison in the Nine Hells to Faerun. To this end, they are sweeping from town to town, laying waste to all those who oppose them and gathering a hoard of riches for their dread queen. The threat of annihilation has become so dire that groups as disparate as the Harpers and Zhentarim are banding together in the fight against the cult. Never before has the need for heroes been so desperate.



The first of two adventures in the Tyranny of Dragons story arc, Hoard of the Dragon Queen provides everything a Dungeon Master needs to create an exciting and memorable adventure experience.
Fans of the Dungeons & Dragons Roleplaying Game can get a sample of what this product has in store for them through the D&D Encounters in-store play program.
Adventure design and development by Kobold Press.

2. Princes of the Apocalypse (D&D Accessory)

Feature

Product is for use in the Dungeons and Dragons role playing game
Product Number: WOC B24360000
Models and games are supplied unpainted and may require assembly or preparation before play
Any scenery, paint, or glue is not included.

Description


Abolish an Ancient Evil Threatening Devastation in this Adventure for the Worlds Greatest Roleplaying Game

Called by the Elder Elemental Eye to serve, four corrupt prophets have risen from the depths of anonymity to claim mighty weapons with direct links to the power of the elemental princes. Each of these prophets has assembled a cadre of cultists and creatures to serve them in the construction of four elemental temples of lethal design. It is up to adventurers from heroic factions such as the Emerald Enclave and the Order of the Gauntlet to discover where the true power of each prophet lay, and dismantle it before it comes boiling up to obliterate the Realms.



An epic adventure for characters levels 1 15, the Elemental Evil story arc, Princes of the Apocalypse provides everything a Dungeon Master needs to create an exciting and memorable play experience.
Includes new elemental spells and the element-touched genasi as a new playable race.
Fans of the Dungeons & Dragons Roleplaying Game can get a sample of what this product has in store for them through the D&D Encounters in-store play program.
Adventure design and development by Sasquatch Game Studio LLC.

3. Tales From the Yawning Portal (Dungeons & Dragons)

Feature

Product is for use in the Dungeons and Dragons role playing game
Product Number: WOC C22070000
Models and games are supplied unpainted and may require assembly or preparation before play
Any scenery, paint, or glue is not included.

Description

Within this tome are seven of the most compelling dungeons from the 40+ year history of Dungeons & Dragons. Some are classics that have hosted an untold number of adventurers, while others are some of the most popular adventures ever printed. The seeds of these stories now rest in your hands. D&D's most storied dungeons are now part of your modern repertoire of adventures. Enjoy, and remember to keep a few spare character sheets handy.

DREAD TALES TOLD IN THE DEAD OF NIGHT

When the shadows grow long in Waterdeep and the fireplace in the taproom of the Yawning Portal dims to a deep crimson glow, adventurers from across the Forgotten Realms, and even from other worlds, spin tales and spread rumors of dark dungeons and lost treasures. Some of the yarns overheard by Durnan, the barkeep of the Yawning Portal, are inspired by places and events in far-flung lands from across the D&D multiverse, and these tales have been collected into a single volume.

For use with the fifth edition Player's Handbook, Monster Manual, and Dungeon Master's Guide, this book provides fans with adventures, magic items and deadly monsters, all of which have been updated to the fifth edition rules. Explore seven deadly dungeons in this adventure supplement for the world's greatest roleplaying game.

Tales from the Yawning Portal Includes the Following Adventures:
Against the Giants
Dead in Thay
Forge of Fury
Hidden Shrine of Tamoachan
Sunless Citadel
Tomb of Horrors
White Plume Mountain

4. Dungeons & Dragons Guildmasters' Guide to Ravnica (D&D/Magic: The Gathering Adventure Book and Campaign Setting)

Feature

In Guildmasters' Guide to Ravnica, the world's most popular roleplaying game meets the world's most popular trading card game. Released to coincide with the Magic set Guilds of Ravnica, it's the perfe

Description

Stand with your guild in the first Dungeons & Dragons book to explore the world of Magic: The Gathering.

In Guildmasters Guide to Ravnica, the worlds most popular roleplaying game meets the worlds most popular trading card game. Released to coincide with the Magic set Guilds of Ravnica, its the perfect blend of story from the creators of Magic: The Gathering, wrapped around the rules, monsters, and magic of fifth edition Dungeons & Dragons.

Everything you need to create characters and run adventures in Ravnicaone of the richest, most beloved settings in Magic: The Gathering.
5 new races, specific to Ravnica, plus 2 new subclasses, 78 new monsters, and 17 new magic items.
Krenkos Way: a ready-made adventure for level 1 characters.
Dungeons & Dragons is the worlds greatest roleplaying game. Created in 1974, D&D transformed gaming culture by blending traditional fantasy with miniatures and wargaming.

5. The Rise of Tiamat (D&D Adventure)

Feature

Product is for use in the Dungeons and Dragons role playing game
Product Number: WOC A96070000
Models and games are supplied unpainted and may require assembly or preparation before play
Any scenery, paint, or glue is not included.

Description

Avert the Cataclysmic Return of Tiamat in this Adventure for the Worlds Greatest Roleplaying Game

The Cult of the Dragon leads the charge in an unholy crusade to bring Tiamat back to the Realms, and the situation grows more perilous for good people with each passing moment. The battle becomes increasingly political as opportunities to gather allies and gain advantage present themselves. From Waterdeep to the Sea of Moving Ice to Thay, it is a race against Evil. Succeed or succumb to the oppression of draconic tyranny. Win or lose, things will never be the same again.



The second of two adventures in the Tyranny of Dragons story arc, The Rise of Tiamat provides everything a Dungeon Master needs to create an exciting and memorable adventure experience.
Fans of the Dungeons & Dragons Roleplaying Game can get a sample of what this product has in store for them through the D&D Encounters in-store play program.
Adventure design and development by Kobold Press.

6. D&D Waterdeep Dragon Heist HC (D&D Adventure)

Feature

You're summoned by Volothamp Geddarm, famous explorer and raconteur, to complete a simple quest. Is anything ever really simple though

Description

Experience the ultimate urban treasure hunt in this adventure for the worlds greatest roleplaying game.

A perfect starter campaign.Andrew Whalen, Newsweek

D&D acolytes are everywhere...Tech workers from Silicon Valley to Brooklyn have long-running campaigns, and the showrunners and the novelist behind Game of Thrones have all been Dungeon Masters.Neima Jahromi, The New Yorker

Want to be part of something big?A parchment tied to a flying snake, page 38 of Dragon Heist

Welcome to Waterdeep. Youre summoned by Volothamp Geddarm, famous explorer and raconteur, to complete a simple quest. Is anything ever really simple though?

Waterdeep, known as the City of Splendors, is one of D&Ds most iconic locations. Also the setting for the board game Lords of Waterdeeep, its the jewel of the Sword Coasta sprawling melting pot held together by firm laws and swift justice.

Take players through levels one to five in this Dungeons & Dragons adventure. Five story arcs guide players through each level for a multi-session campaign experience inspired by classic heist films.

In D&D, you and your friends coauthor you own legend. Guided by a Dungeon Master, you create characters and play their roles in a story, rolling dice and navigating maps as you unfold a tale as limitless as your imagination.

Dungeons & Dragons is the worlds greatest roleplaying game. Created in 1974, D&D transformed gaming culture by blending traditional fantasy with miniatures and wargaming.

[Waterdeep: Dragon Heist] is state of the art tabletop design. . .one of the best introductions to D&D that Ive ever come across.Charlie Hall, Polygon.com

Waterdeep: Dragon Heist is a shining example of what Dungeons & Dragons can be and should be: fun and unpredictable.Gavin Sheehan, BleedingCool.com

7. Tomb of Annihilation (Dungeons & Dragons)

Feature

Dare to defy death in this adventure for the world's greatest roleplaying game The talk of the streets and taverns has all been about the so-called death curse: a wasting disease afflicting everyon

Description

Dare to defy death in this adventure
for the worlds greatest roleplaying game
The talk of the streets and taverns has all been about the so-called death curse: a wasting disease afflicting everyone whos ever been raised from the dead. Victims grow thinner and weaker each day, slowly but steadily sliding toward the death they once denied.

When they finally succumb, they cant be raisedand neither can anyone else, regardless of whether theyve ever received that miracle in the past. Temples and scholars of divine magic are at a loss to explain a curse that has affected the entire region, and possibly the entire world.

The cause is a necromantic artifact called the Soulmonger, which is located somewhere in Chult, a mysterious peninsula far to the south, ringed with mountains and choked with rain forests.

An adventure for characters of levels 1 11, Tomb of Annihilation provides the Dungeon Master with the core adventure needed to create an exciting and memorable play experience.
Expands on the Forgotten Realms setting of Chult, providing extensive detail on the hidden peninsula, and includes a large pull-out map of the region.
Fans of the DUNGEONS & DRAGONS Roleplaying Game can expand and enhance their experience by participating in the D&D Adventurers LeagueTM organized play program while playing this adventure.
Adventure design by Christopher Perkins, Will Doyle, and Steve Winter, with additional design by Adam Lee.
Story consulting by the award-winning creator of Adventure Time, Pendleton Ward.

The leader in providing contemporary fantasy entertainment, Dungeons & Dragons is the wellspring for the entire modern game industry, digital as well as analog. This newest edition draws from every prior edition to create a universally compelling play experience, and exemplifies the true spirit of a game that holds captive the hearts and minds of millions of players worldwide.

8. Curse of Strahd: A Dungeons & Dragons Sourcebook (D&D Supplement)

Feature

Product is for use in the Dungeons and Dragons role playing game
Product Number: WOC B65170000
Models and games are supplied unpainted and may require assembly or preparation before play
Any scenery, paint, or glue is not included.

Description

Unravel the mysteries of Ravenloft in this dread adventure for
the worlds greatest roleplaying game

Under raging storm clouds, the vampire Count Strahd von Zarovich stands silhouetted against the ancient walls of Castle Ravenloft. Rumbling thunder pounds the castle spires. The winds howling increases as he turns his gaze down toward the village of Barovia. Far below, yet not beyond his keen eyesight, a party of adventurers has just entered his domain. Strahds face forms the barest hint of a smile as his dark plan unfolds. He knew they were coming, and he knows why they came all according to his plan. A lightning flash rips through the darkness, but Strahd is gone. Only the howling of the wind fills the midnight air. The master of Castle Ravenloft is having guests for dinner. And you are invited.

9. Sly Flourish's Fantastic Adventures for 5e: Ten short adventures for your fifth edition fantasy roleplaying game.

Description

Sly Flourish's Fantastic Adventures is a book of ten short adventures for the fifth edition of the world's most popular roleplaying game. Each adventure is written for 2nd to 5th level and is designed so GMs can drop them into any fantasy campaign world. Whether you run a homebrew setting or a published game world, these adventures will fit in as either main adventure hooks or side quests to be undertaken by the characters in your game. The adventures include: The Night Blade: Ralavaz the Night Blade, a notorious bandit chieftain, has been released from prison. The local sheriff believes that Ralavazs return means the Night Blades are backand that the bandit chieftain must be stopped for good. The Dwarven Vault: Miners digging on Goldpeak Mountain recently broke into an ancient dwarven vault lost for centuries, and from which treasure and madness now flow. The Well of the Black Sun: The mine known as Deepfathom Well is the only source of the lucrative alchemical substance voidwater. However, a number of recent murdersincluding the immolation of a head minerhave closed the operation, and the mines owner hires the characters to investigate. Rosethorn: A particularly intelligent goblin named Rosethorn has brought the local goblin tribes under his control, and is leading them in devastating raids against trade wagons and farm folk. The Gleam in the Kings Eye: Lord Marlin Whitesparrow hires the characters to join him as he explores the lost chambers beneath his ancient keep. The Crashed Palace: When a celestial palace falls to earth, its destruction unleashes corrupting magic and a bearded devil intent on summoning its mastera powerful pit fiend from the hellish plane of Dyn. The Flesh Eaters: Lizardfolk tribes living near settled lands traditionally keep to themselves. So when a lizardfolk attack leaves local settlers dead, the characters are asked to investigate. The Queen of Red Water: At an old dwarven dam, a bugbear matriarch has found the key to holding an entire valley hostage by stopping the flow of the local river. The Cult of Dusk: A deadly attack in the local village leads to the revelation that a dark cult is seeking forbidden magic in the nearby ruins known as the forgotten library. Gloom: Lord Whitesparrows spoiled nephew and heir, Pennin, is marked for death, and the characters are tasked with discovering who is behind the threat. Each adventure includes a map of the adventure location and a special presentation format designed to make it as easy as possible for game masters to pick up this book, choose an adventure, and get started playing. Whether you're running a single-session adventure for a few friends or want to drop a short adventure into the middle of your longer campaign, Fantastic Adventures has you covered.

10. Out of the Abyss (D&D Accessory)

Feature

A Dungeons & Dragons adventure for characters of levels 1-15

Description

Dare to descend into the Underdark in this adventure for the worlds greatest roleplaying game

The Underdark is a subterranean wonderland, a vast and twisted labyrinth where fear reigns. It is the home of horrific monsters that have never seen the light of day. It is here that the dark elf Gromph Baenre, Archmage of Menzoberranzan, casts a foul spell meant to ignite a magical energy that suffuses the Underdark and tears open portals to the demonic Abyss. What steps through surprises even him, and from that moment on, the insanity that pervades the Underdark escalates and threatens to shake the Forgotten Realms to its foundations. Stop the madness before it consumes you!

A Dungeons & Dragons adventure for characters of levels 115

Conclusion

All above are our suggestions for d&d campaign books. This might not suit you, so we prefer that you read all detail information also customer reviews to choose yours. Please also help to share your experience when using d&d campaign books with us by comment in this post. Thank you!

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